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安卓系统中使用 Jetpack Compose 的支架

原文:https://www . geesforgeks . org/scaffold-in-Android-using-jet pack-compose/

有很多应用包含 TopAppBar抽屉浮动动作按钮BottomAppBar (底部导航形式)、Snackbar。虽然您可以在一个应用程序中单独设置所有这些,但需要很多设置。喷气背包组合提供支架组合,可以节省大量时间。它就像一个预建的模板。在本文中,我们将看到如何在 android 中使用 Jetpack Compose 设置 Scaffold。我们将构建一个演示脚手架可组装性的基本应用程序,下面是展示该应用程序的视频。

先决条件:

分步实施

步骤 1:创建 TopAppBar

打开 MainActivity.kt 并创建一个 TopBar 可组合函数,它将是我们在脚手架中 TopAppBar 的包装器。

我的锅

// A function which will receive a 
// callback to trigger to opening the drawer
@Composable
fun TopBar(onMenuClicked: () -> Unit) {

    // TopAppBar Composable
    TopAppBar(
        // Provide Title
        title = {
            Text(text = "Scaffold||GFG", color = Color.White)
        },
        // Provide the navigation Icon (Icon on the left to toggle drawer)
        navigationIcon = {
            Icon(
                imageVector = Icons.Default.Menu,
                contentDescription = "Menu",

                // When clicked trigger onClick 
                // Callback to trigger drawer open
                modifier = Modifier.clickable(onClick = onMenuClicked), 
                tint = Color.White
            )
        },
        // background color of topAppBar
        backgroundColor = Color(0xFF0F9D58)
    )
}

第二步:创建底部应用栏

打开 MainActivity.kt 并创建一个可组合的底部条。这将是一个简单的直接在我们的应用程序。

我的锅

@Composable
fun BottomBar() {
    // BottomAppBar Composable
    BottomAppBar(
        backgroundColor = Color(0xFF0F9D58)
    ) {
        Text(text = "Bottom App Bar", color = Color.White)
    }
}

第三步:创建抽屉内容

打开 MainActivity.kt 并创建一个可组合的抽屉,它将是我们脚手架中的抽屉。

我的锅

@Composable
fun Drawer() {
    // Column Composable
    Column(
        Modifier
            .background(Color.White)
            .fillMaxSize()
    ) {
        // Repeat is a loop which
        // takes count as argument 
        repeat(5) { item ->
            Text(text = "Item number $item", modifier = Modifier.padding(8.dp), color = Color.Black)
        }
    }
}

步骤 4: 创建支架的身体部分

创建另一个可组合函数 Body。这将是一个简单的文本组合在我们的应用程序中。在其他应用程序中实现时,一定要定制它。

我的锅

@Composable
fun Body() {
    Column(
        verticalArrangement = Arrangement.Center,
        horizontalAlignment = Alignment.CenterHorizontally,
        modifier = Modifier
            .fillMaxSize()
            .background(Color.White)
    ) {
        Text(text = "Body Content", color = Color(0xFF0F9D58))
    }
}

既然我们需要的所有组件都完成了,让我们来看看脚手架部分。

第五步:使用脚手架

因为我们已经创建了所有的组件,所以 Scaffold 代码将非常简单,并且不言自明。

我的锅

@Composable
fun ScaffoldExample() {

    // create a scaffold state, set it to close by default
    val scaffoldState = rememberScaffoldState(rememberDrawerState(DrawerValue.Closed))

    // Create a coroutine scope. Opening of 
    // Drawer and snackbar should happen in
    // background thread without blocking main thread
    val coroutineScope = rememberCoroutineScope()

    // Scaffold Composable
    Scaffold(

        // pass the scaffold state
        scaffoldState = scaffoldState,

        // pass the topbar we created
        topBar = {
            TopBar(
                // When menu is clicked open the
                // drawer in coroutine scope
                onMenuClicked = {
                    coroutineScope.launch {
                        // to close use -> scaffoldState.drawerState.close()
                        scaffoldState.drawerState.open()
                    }
                })
        },

        // pass the bottomBar
        // we created
        bottomBar = { BottomBar() },

        // Pass the body in
        // content parameter
        content = {
            Body()
        },

        // pass the drawer
        drawerContent = {
            Drawer()
        },

        floatingActionButton = {
            // Create a floating action button in 
            // floatingActionButton parameter of scaffold
            FloatingActionButton(

                onClick = {
                    // When clicked open Snackbar
                    coroutineScope.launch {
                        when (scaffoldState.snackbarHostState.showSnackbar(
                            // Message In the snackbar
                            message = "Snack Bar", 
                            actionLabel = "Dismiss"
                        )) {
                            SnackbarResult.Dismissed -> {
                                // do something when 
                               // snack bar is dismissed
                            }

                            SnackbarResult.ActionPerformed -> {
                            // when it appears
                            }
                        }
                    }
                }) {
                // Simple Text inside FAB
                Text(text = "X")
            }
        }
    )
}

现在从主活动类中的 setContent 调用这个可组合的

我的锅

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent { 
            Surface(color = Color.White) {
                // Scaffold we created
                ScaffoldExample()
            }         
        }
    }
}

现在运行该应用程序,并看到它的工作。

完整代码:

我的锅

package com.gfg.scaffoldjetpackcompose

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Menu
import androidx.compose.runtime.Composable
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import kotlinx.coroutines.launch

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            Surface(color = Color.White) {
                // Scaffold we created
                ScaffoldExample()
            }
        }
    }
}

@Composable
fun ScaffoldExample() {

    // create a scaffold state, set it to close by default
    val scaffoldState = rememberScaffoldState(rememberDrawerState(DrawerValue.Closed))

    // Create a coroutine scope. Opening of Drawer
    // and snackbar should happen in background 
    // thread without blocking main thread
    val coroutineScope = rememberCoroutineScope()

    // Scaffold Composable
    Scaffold(

        // pass the scaffold state
        scaffoldState = scaffoldState,

        // pass the topbar we created
        topBar = {
            TopBar(
                // When menu is clicked open the
                // drawer in coroutine scope
                onMenuClicked = {
                    coroutineScope.launch {
                        // to close use -> scaffoldState.drawerState.close()
                        scaffoldState.drawerState.open()
                    }
                })
        },

        // pass the bottomBar we created
        bottomBar = { BottomBar() },

        // Pass the body in
        // content parameter
        content = {
            Body()
        },

        // pass the drawer
        drawerContent = {
            Drawer()
        },

        floatingActionButton = {
            // Create a floating action button in
            // floatingActionButton parameter of scaffold
            FloatingActionButton(
                onClick = {
                    // When clicked open Snackbar
                    coroutineScope.launch {
                        when (scaffoldState.snackbarHostState.showSnackbar(
                            // Message In the snackbar
                            message = "Snack Bar", 
                            actionLabel = "Dismiss"
                        )) {
                            SnackbarResult.Dismissed -> {
                                // do something when 
                                // snack bar is dismissed
                            }

                            SnackbarResult.ActionPerformed -> {
                            // when it appears
                            }

                        }
                    }
                }) {
                // Simple Text inside FAB
                Text(text = "X")
            }
        }
    )
}

// A function which will receive a 
// callback to trigger to opening the drawer
@Composable
fun TopBar(onMenuClicked: () -> Unit) {
    // TopAppBar Composable
    TopAppBar(
        // Provide Title
        title = {
            Text(text = "Scaffold||GFG", color = Color.White)
        },
        // Provide the navigation Icon ( Icon on the left to toggle drawer)
        navigationIcon = {
            Icon(
                imageVector = Icons.Default.Menu,
                contentDescription = "Menu",

                   // When clicked trigger onClick 
                  // Callback to trigger drawer open
                modifier = Modifier.clickable(onClick = onMenuClicked),
                tint = Color.White
            )
        },
        // background color of topAppBar
        backgroundColor = Color(0xFF0F9D58)
    )
}

@Composable
fun BottomBar() {
    // BottomAppBar Composable
    BottomAppBar(
        backgroundColor = Color(0xFF0F9D58)
    ) {
        Text(text = "Bottom App Bar", color = Color.White)
    }
}

@Composable
fun Body() {
    Column(
        verticalArrangement = Arrangement.Center,
        horizontalAlignment = Alignment.CenterHorizontally,
        modifier = Modifier
            .fillMaxSize()
            .background(Color.White)
    ) {
        Text(text = "Body Content", color = Color(0xFF0F9D58))
    }
}

@Composable
fun Drawer() {
    // Column Composable
    Column(
        Modifier
            .background(Color.White)
            .fillMaxSize()
    ) {
        // Repeat is a loop which
        // takes count as argument
        repeat(5) { item ->
            Text(text = "Item number $item", modifier = Modifier.padding(8.dp), color = Color.Black)
        }
    }
}

输出:

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